Eh, that's why Antares is good as a frontier setting where player characters make up the roughly the actual population, because that way no settlements or factions are big or powerful enough to produce weapons that powerful.
In that case I can see it happening, like what we did on Port Last. We carried out a few air-to-ground attacks and it was still balanced in a way.
Why doesn't the USA bomb Russia? Because Russia will bomb the USA back. Instead they dick around with diplomacy and spies. Same thing applies here. You don't pull out the big guns on a faction that has big guns because they'll do the exact same thing back.
The problem is, big factions are smart enough not to mess with each other. It's the criminals and other undesirables that cause the problems/who the factions have to deal with.
lmao no Criminals and other undesirables like the RA don't have access to the funding and manufacturing to get the big guns in the first place.
Fixed that for ya. Problem here is factions just kinda poof into existence, often claiming they have all this money and infrastructure already built up as grounds for their immediate success. That sucks. It'd be loads better if they actually seemed to spend (IC) time or effort on building up infrastructure, which would add value to their stuff. Diamond in creative mode and diamond in survival mode are identical yet entirely different things in minecraft.
Unfortunately, with my experience as a faction leader, and being in a military faction, any exercise that demonstrates a faction of 20+ soldiers against one billy badass and a henchman or two usually results in some complaint of powergaming. While on occasion, these complaints are valid, your character still should not be able to pick a fight with a faction and expect to craftily escape a direct conflict.
Combat RP relies to heavily on courtesy and getting along, between those involved. Won't work except between friends or a small handful of decent players. Faction Combat is pretty much the same. There has to be some courteous/respectful dialogue oocly between bothsides to make sure things go smoothly with minimal amounts of "Waah" Since mechanics are either disliked, or considered shit, or easily abused, options are limited. Other games, this isn't as much of an issue since mechanics can support pvp/death/permadeath example: NwN
He's just trying to make an example. Granted, it isn't a very good example since NwN's game mechanics themselves solve any PVP issues whereas if we were to do something similar in Starbound, we would require lots of plugins, a very complacent and obedient community (And free will is a good thing, so that's out), or strict moderator supervision on every aspect of roleplay to ensure nothing got out of hand. Anyways, a little bit of structure regarding pvp couldn't hurt, since nearly every situation I've seen, whether firsthand or as a bystander, has resulting in some kind of OOC spat that could be avoided by courtesy.