On whatever subject this is, here's my completely useful 2 cents. Asking for permission to do something that doesn't have permanent effects is terrible, and breaks immersion. Putting a halt on things just so you can deal with "Hey, mind if I trip you, is that cool?" "Yeah sure, why not." "Cool thanks." Or in other more common cases, "Hey, mind if I trip you is that cool?" "Sure but my character is pretty fast so they won't fall and you'll probably die." "What." No one wants to be doin' that. Roleplayers should be adaptable and flexible, no sense in rewarding or encouraging poor behavior. It's like enforcing a 'no more computers' rule in an office because a few of your desk jockeys are checking out porn during work hours. Great you've fixed the porn problem, but now office efficiency has dropped 100%. Pre-permission should only be 'encouraged' for permanently damaging actions such as explosive vandalism, murder, abduction, mutilation, etc. The reason I say encouraged is because we don't want players going with the flow of RP, completely content and somehow losing an eye only to void it a day later because "Oh, well I didn't consent."
You would need more direct OOC consent if you were actually burglarizing a place. But yeah, just lifting some change off someone could be done like that.
That's a problem with Starbound. There's simply no systems to simulate chance and probability. The alternative to pre-consent is post-action complaining.
This is an issue for tabletop roleplay. Dungeons and Dragons. We do not need dice rolls to determine who succeeds and who fails. We need flexible roleplayers that can ignore their ego and focus on the story, while considering circumstances and the environment which better contributes to an actions success.
Here is a new and interesting idea. Lets play the game, maybe roleplay a little bit and see how that goes.
That might work on a small scale with a very tight knit community, but it's next to impossible to obtain that level of cooperation on a large scale.
Rules weren't always this way, y'know. Antares started out with only a handful of rules. You were there, you should remember, no?
Or players could just play the game. If you find a certain person is not reasonable, avoid them. If you find them to be malicious, report them. Server made simple. Cheers.