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Rocco's Ship Design

Discussion in 'Archives' started by Animator, Jun 10, 2014.

  1. Animator

    Animator New Member

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    ((I'll probably raise the figures more for the vehicles with military applications (i.e. everything labeled 'battle') but keep the ones for civilians cheaper. When I priced these ships, I was sorta attempting to use automobile prices as a decent comparison to how they'd sell, and then scale it up for more powerful, militarily inclined vehicles, like fighters, battle cruisers, etc. Colony ships might also be raised a bit more since, while not military, are pretty big ships.))
     
  2. Animator

    Animator New Member

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    ((He works on the One-Man and Two-Man models in his private hangar with robotic assistance: Similar to how car factories make cars. The bigger ones are more special, and come with special terms in order to create them, and take a hella lot longer to create ICly. I will most likely be opening a thread over in the Starnet General Discussion for recruiting employees; which in turn helps the people who have been posting threads for work to have a secure job instead of asking for random strangers for a job.))

    ((Also, the prices have now been tweaked considerably. If they still feel off, don't hesitate to state it.))
     
  3. Mystyice

    Mystyice New Member

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    Heya!
    Could I have just a regular, private one-person ship, except this time with a big ol' greenhouse stuck at the top of it? I'll pay 75k for it.

    -Mysmarri
     
  4. Greymanz

    Greymanz Member

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    Hrm, could you posssibly remodel old sssshipsss for Massshfissst? The S.sss Sssspace Ikea isss about ready to be a empty hull. When Im ready, can we negotiate on working on my ship inssstead of gettin a new one? What would it cossst?
    -Mashfist
     
  5. Blazemaster

    Blazemaster New Member

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    (( These look amazing. You should sell some Death Stars :p ))