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Explicit Entity Phototransposing, ‘Teleportation’

Discussion in 'Technology' started by L.O.R.I.E., Oct 17, 2016.

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  1. L.O.R.I.E.

    L.O.R.I.E. Lil Ole' Record & Info Editor

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    Content
    Key Points
    Explicit Entity Phototransposing, ‘Teleportation’

    EEP Equipment
    Phototransceivers
    Phototransmitters
    EEP Jammers

    Personal
    Wide Area
    Planetary
    EEP Blockers


    Key Points

    [HR1]
    [/HR1]
    • Explicit Entity Phototransposing, or EEP, is colloquially referred to as ‘Teleportation’
    • EEP converts matter into visible photons and transports from point A to point B
    • EEP does not ‘kill and clone’ subjected matter or users; instead, it preserves and transmutes
    • Phototransceivers, or PTCs, are colloquially referred to as teleporters, warp pads, or beam docks.
    • Phototransmitters, or PTTs, are commonly found in cellphones, PDAs, and marker nodes
    • A PTT cannot act as point B, only point A
    • Attempting an EEP from a PTT requires ~30 minutes of calibration
    • PTC-to-PTC travel is nearly instantaneous
    • It is possible to prevent EEP travel with jammers and blockers
    • EEP cannot be performed without a valid connection
    • It is nearly impossible to maintain a PTT-to-PTC connection through several inches of dense material such as wood, concrete, or rock
    Explicit Entity Phototransposing, ‘Teleportation’
    [HR1]
    [/HR1]
    Alongside the development of Interplanar Spatial Repositioning (ISR) technologies, came a similar - yet drastically different - breakthrough in subatomic particle science. Explicit Entity Phototransposing (EEP) is the process in which matter may be temporarily transmuted into visible light photons.The development of EEP is considered a miracle in spatial science, the natural behavioral properties of the system preventing catastrophic disaster. EEP operates with such nanoscopic precision that the prior hypothesized threats presented in early teleportation concepts (subject mutation, data corruption, etc.) are completely neutralized. Phototransposed matter structure is mirrored by its explicit photon cluster with particle perfect accuracy, and restructured flawlessly from the inline blueprint. The most universally appreciated benefit of EEP is it’s ability to preserve and transport an entity, rather than deconstruct and clone from parts. Phototransposition could be compared to a binary switch; alternating individual entities between two parallel states of material existence. In layman's terms, EEP systems convert explicit objects and entities into photons, and then project them toward their destination to be reconstituted. Living subjects undergoing phototransposition compare the experience to momentary anesthesia; blacking out for a single instant, before arriving at their destination fully aware.

    Bound by the electromagnetism that naturally blankets all physical matter, EEP is also free from the proposed threat of entity severance. It is impossible for a person or object to be ‘sliced in half’ through phototransposition since EEP ‘crawls’ all direct contact surfaces upon deployment. Any object of appropriate size and density that comes in direct contact with matter undergoing phototransposition will also be phototransposed and transported. Contact with larger entities (Ships, the ground beneath an entity, etc.) will simply be denied by EEP systems due to energy limitations. EEP has a demand for energy that grows exponentially relative to the size and density of an explicit entity. While phototransposing something like a humanoid, a cubic meter crate, or even a sofa is quite affordable - larger starts to become impractical. Automobiles, trailers, vessels, etc. require so much power to phototranspose that common civilian grade EEP systems cannot meet the output requirement.

    Another downside to EEP is the physical distance restriction. Phototransposing - while observably safe - is a very delicate, volatile transmutation. Every passing nanosecond, phototransposed matter fights to restructure itself. EEP can only maintain photon transmutation for a single second; Given the maximum speed of light (299,792 km/second), that single second is still quite useful. EEP is commonly used for quick A-to-B proximity travel. Vessel-to-Vessel, Vessel-to-Station, Vessel-to-Planet, etc. Some more prosperous core cities utilize EEP stations instead of public transit.

    EEP Equipment
    [HR1]
    [/HR1]
    EEP systems have become commonplace over the course of a few centuries.. Despite their long running existance, their mobility remains limited. There are two primary components found in any EEP system. Phototransmitters (PTTs) and phototransceivers (PTCs). Phototransposition is a simple point ‘A to point B’ means of travel, and ‘point B’ must always be a PTC. Every EEP link will include at least one PTC, but not every EEP link will contain a PTT.

    Phototransceivers
    [HR2]
    [/HR2]
    ~7,000 - 10,000px Value

    Phototransceivers (PTCs) are expensive, stationary rigs responsible for all EEP functionality. Colloquially, PTCs have been labelled as teleporters, warp pads, and beam docks. PTCs require a direct feed to a substantial power supply, and an ample amount of space. Due to their complexity and size, PTCs are normally reserved for space vessels, docking stations, and colonized planetoids.

    PTC-to-PTC travel is nearly instantaneous, and only requires a valid connection between both points.

    Phototransmitters
    [HR2]
    [/HR2]
    ~50 - 100px Value

    Phototransmitters (PTTs) are much more simplistic modules. Their only job is to provide a wireless access point for any connected PTC. As PTT’s do not contain the equipment necessary for performing EEP, they must rely on the point B PTC. Given that the distance between these two points is normally very vast, this process can take, on average, 30 minutes to calibrate upon activation.

    PTTs are commonly found in commercial cellphones, as well as bare bone ‘marker nodes’ used for transporting miscellaneous cargo.

    EEP Jammers
    [HR2]
    [/HR2]
    There are several forms of EEP jammers available to any who aim to acquire them, whether they be criminal, military, or law enforcement. Unfortunately, EEP jammers are only capable of hindering PTT-to-PTC connections. EEP, of course, require energy to function. Unless connected to a direct power source, the standard EEP jammer has a maximum functional duration of 1 hour.

    There are three distinct tiers of EEP jammers.

    Personal
    ~1,000 - 2,000px Value

    Personal EEP Jammers have an average coverage of 1 - 20 meters, and find their primary use among law enforcement.

    Their size is comparable to a standard ceramic brick.

    Wide Area
    ~10,000 - 15,000px Value

    Wide Area EEP Jammers have an average coverage of 50 - 200 meters, and find their primary use protecting outposts, prisons, space vessel, and private stations.

    Their size is comparable to a smart car.

    Planetary
    ~1,000,000- 10,000,000px Value

    Planetary EEP Jammers have an average coverage of 13,000 - 20,000 kilometers. They are energy hungry, heavy duty pieces of equipment rarely found in the fringe. Planetary EEP Jammers can be found in most core cities.

    Their size is comparable to a five story apartment building.
    EEP Blockers
    [HR2]
    [/HR2]
    ~50 - 100px Value

    EEP blockers are as simple as PTT marker nodes, and come in varying form and structure. By applying an EEP blocker to an entity, one can assure that entity immune to EEP transportation.

    Common usage of EEP blockers include:
    • Pet collars
    • Personal safes
    • Securing cargo
    • Prisoner transportation
     
    #1 L.O.R.I.E., Oct 17, 2016
    Last edited by a moderator: Oct 18, 2016
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