I 100% agree with consent is only required for character death. In real life people dont go asking if they can kill you, they just freaking do, of course this is a video game, and people can kill people a whole lot easier than in real life, without as bad of consequences, so having no consent rule would just end up with everyone dead. The next best thing for realism would be anyone can hurt you if they can ICly. Someone has a gun? they can shoot at you, they cant choose for the bullet to hit you in the head, but they shouldnt need consent to stick some lead (or plasma) in you arm, because thats not how life works, if someone were to come into the den lobbing grenades, i would just have flora get a leg blown off, i would get upset, and if the person made that character for the sole purpose of lobbing grenades into the den, then that would be super stupid, and id be upset at them, but id still role with it, cause it happened thats how life works, so thats how RP should work. If someone wants to hurt you, and there is no way for you to stop them, then you will get hurt, it sucks, but its life, and life aint fair, I dont even THINK of not consenting, cause I cant, thats not how life works. the only time i wouldnt just role with it was if someone where to try and do something that would definitely cause flora to die, and thats what the rule is for, death, not hurting, life doesnt ask to hurt you, it just does.
This basically sums it up. People shouldn't be required to ask for consent if they simply are doing something to cause harm, nor should they expect to escape from consequences. The mains things that WOULD require consent are things that would inevitably lead to death. Shoving a grenade in someones mouth, planting a bomb in a colony, sniping someone in the head, slitting someone's throat, that kinds stuff. No-Consent Needed Scenario. Guy comes to union, walks up to one of the marines and punches them in the face, he is then curbstomped by that guy and the other marines cause that was a very bad idea. Consent needed scenario-anything involving guaranteed death, as mentioned earlier. Because while they are spectacular displays, the fact that those displays can only kill someone if the person lets it breaks immersion and makes it an overall awkward experience.
I'd like to note, for me, if Felith (Somehow) manages to get himself into a situation where he realsticly cannot escape death? I would be willing to kill him. Other than that, he'll just bare his teeth at death and narrowly avoid it. (For a seventh time. Not really. He hasn't gotten that close to death six times already.. Only.. Once. Or twice. I think two times.) K done now ignore me and continue on.
Well, not as much character death as it is things that prevent you from playing your character, or just make it boring and not really fun to play. Jailed for life, mind control or slavery, for example. I mean, of course being in a really fun RP session that gets interrupted by someone shooting your character's leg also makes for unpleasant RP, but it's not permanent.
Hm... This topic needs touched on a bit more indepth. I'll see about writing something up on it. No one wants to be stuck in a cell for weeks.
Being one that has seen this extent of capture RP, I can agree with this entirely. There was a point on the first Star Wars NWN server I played where a friend of mine was taken captive and was stuck in a cell for the duration of an entire event (which retarded players made said event last more than 15 hour. I know this because I was running it and kept trying to end the damn thing) and then when the captors got captured, they bitched and complained after only having been imprisoned for an hour or less. Then another time later on, that SAME player's character was taken hostage by someone else and was left stuck in a room for over a week. Mind you, at that point, one of the player's involved on the enemy side was like "Screw this. I don't care about it anymore. We're doing RP to get her out because this is ridiculous." Mind you, the person in charge came back right after we did that RP and started raising hell through OOC complaints and such because his "master plan" didn't get to take place. (You guys should've seen this plan, though. It was so planned out that even a single wrong comment could cause it to fail.) But yeah. In short, capture RP can get very out of hand and leave players with nothing to do for a long time. However, I'm not saying that capture RP shouldn't exist. Especially when someone is imprisoned for breaking all sorts of laws at a colony. Just stating that I've seen how bad capture RP can be.
This is actually an issue with anybody on the server right now whos had their main character be infected, it leaves them with nothing to do because they are stuck in quarantine. We've been trying to make it less painful by giving them things to do. When it comes to capture RP, don't just leave people captured to their own devices, you have to work with them, engage them. Torture them or something make it fun!
Speaking of capture RP, did just throw some guy in a cell and reason being is he shot someone because they didn't like them. My experience with it is I try to make it as short as possible for the character realistically, until a friend of their's comes to pick them up, or until we think of a suitable punishment. Now only downside is they can't really use this character unless someone is rping with them from the other side of the bars. Granted though, if they put themselves into that situation, there's not really any right to complain. You just shot someone because you don't like them and they didn't lift a finger against you. What were you expecting?