These forums are archived and available in read-only format. No new accounts may be created and content may not be added or edited. This archive is dedicated to hoshiwara.t who tragically passed away in April of 2015. She will be forever missed.
Busy hours: Antares ~10, OE ~25 by guesstimate. (http://www.gametracker.com/)
Lore: I personally dislike OE's lore, Antares staff is still working on ours.
Server utilities: OE has a spawn, probably a hubworld on the server's starting world and apparantly a way to make all planets on the server have a slow day cycle. (2days in game per 1 day irl.)
Site: Antares has the better site, better infrastructure.
I agree on the above points, Khaltor. I've said it maybe a dozen times in the Skype chat that if the staff of OE and the staff of Antares would cooperate and put the past where it belongs, we could achieve some great things. I harbor no resentment toward OE. They were, after all, my first SBRP experience.
Antares used to be more exciting and there used to be way more things going on in general. But of course some people had to abuse the freedom we once had. As a general response, admins cracked down on all the crazy things we were doing.
Dangerous characters were mitigated and nerfed to being absolutely unplayable. Everyone was ultimately marginalized. You can't be powerful anymore, otherwise you're powergaming. You can't be rich anymore, otherwise you're asspulling funds. You can't be a floran/glitch/avian that doesn't fit the model, otherwise you're suiting.
It'd be great if we could have crime without violence being a first resort. like pickpockets and vandalism. Some factions maybe. inter-faction tensions
Everyone talks about how much they dislike gun toting badasses, and yet somehow when something bad happens, everyone draws their gun.
I would suggest gun control, but considering a large part of the player base is American, and that's a hot button topic, I don't think it would turn out well.
Serenity has a neat system of gun control in place where at the beampad on most colonies there's a gun-scanner that won't allow someone to pass if they're packing heat. So ICly, characters can't get into the colony unless they're unarmed.
I'd honestly just prefer to see creative baddies. Hell, just yesterday I met a pickpocket who asked if I had visible goodies in my pockets. Just a tiny example, but that's a nice start to proper "bad guy" or crime RP, instead of just rampant murder and banditry.
Why would Americans care about gun control on a GAME? I don't care. If a group took control of the sector that enforced some sort of dystopian, no-gun civilization, I'd find that super cool.
Or maybe not dystopian, and more just benevolent autocracy. It can work both ways after-all; Inherent evil isn't needed for conflict, just percieved evil.
I thought Triton would fit that bill, but they're kinda just... Neutral in that regard. And pretty dead now, come to think of it. We just need something to happen. Something to cause conflict, to make our characters leave their safe zones; to test them.
I was thinking of a huge invading force just fucking steamrolling Olympus with no contest. If Triton's not going to play anymore, then they could at least go out in a huge bang that shows our outer worlds that they're not as safe and secure as they thought. Like... pirates or some unseen force
I can imagine it now, a bunch of Comcast-ass motherfuckers suddenly barreling into the now-defunct Olympus, plastering their image all over it, and suddenly making waves across the system and trying their best to basically strong-arm you and take over. And for an added bonus, make them seem intelligent and benevolent, not inherently evil. Nothing like a grey area, corporate "villain."
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