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Resolved The Stormcrows ( Part of a Colony, no idea how to write this )

Discussion in 'Faction Questions' started by Jestephos, Oct 5, 2016.

  1. Jestephos

    Jestephos New Member

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    I'm unable to find a template for this so I'm going to post the faction lore on this post




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    Intro

    The Stormcrow initiative is a group of illegal organizations that center their activities around the planet Corrav, a bustling neo-underworld planet that houses some of the largest merchants and personas in the area, mainly due to the fact that it’s placed perfectly to be gateway of goods and business from the Fringe areas to CivSpace and vice versa. The Stormcrow initiative, the blanket term giving to the groups that head the illegal activity on Corrav, were once a massive force in civilized space, an expansive network of shady dealings that’s head rested on the human homeworld. After earth’s destruction, the fragile network was shattered and discovered, the remaining fractured groups fleeing to Corrav to lick their wounds, becoming the present Stormcrow Organization.


    Corrav

    The planet of Corrav itself is around the size of Earth’s moon with a slightly lower level of gravity. The planet itself has no natural light, but the blinding neon has long ago left enough light pollution to make the sky bright enough to see bye. The planet has long since been covered in skyscrapers and buildings, completely covering the surface apart from the rapidly melting polar ice-caps. The planet’s extensive population and industrialism is due to it’s convenient placement as a gateway for goods being transferred between the fringe colonies and inner space, leading to an almost astonishing amount of growth in economy and residency. The lowest levels of Corrav, the ‘Mire’, is just above what was the planet’s surface, now deep under waves. Due to the melting ice caps, the water level rose swiftly, destroying many of the planet’s slums and forcing the creation of higher and higher buildings, which eventually became entire metal cities of their own. The mire is what remains of the lowers levels of buildings, some of them from even before the water rose, a wet and dirty cesspool of life filled with the forgotten. The next level are the factories, an industrial sector used for producing all the goods that are distributed on and around Corrav. There is little residency and most of the labor consists of slaves policed by the Stormcrows or mindless robot drones. Above this lies the central level, a sprawling neo-city with an endless night life, full of apartment buildings and back alleys and all commercial enterprises. It is policed by the separate gangs with no law enforcement of it’s own, who eliminate anything they deem a threat.



    History

    The world was first populated with illegal activity when it was still blossoming, just after the waters had begun to rise and Earth had been destroyed elsewhere. A criminal group, a fraction of the massive organization that had cracked with the destruction of Earth, simply called ‘The Brass’, took up residence in hopes to avoid any higher authority attention and to rebuild. This was led by a human named ‘Vigo Mello’, then a young man. This was the first of four groups to take up root in the city, growing large and influential over time, already stable by the arrival of a second group fifteen years later.


    Kellmell, as the group was called when it first arrived, meaning ‘Sand Warriors’ in the group’s original native tongue, was a large conglomerate of bounty hunters and mercenaries led by a floran tribe that originated on the desert planet Guanyin, though many other races and cultures had been associated and inducted since its creation. The group was unrelated to the previous destruction of earth, only arriving on Corrav due to opportunities surrounding its thriving economy. Conflict with The Brass was almost immediate upon their arrival, and as Kellmell dug it’s niche in the city it had to deal with constant attacks from the elder faction. Eventually uneasy peace was attained when The Brass traded Vigo’s only daughter to their leader floran Juba for their submission. A large portion of Kellmell broke off after this transaction, feeling like they had dishonored the faction’s principles by coming to compromise. The remaining army became ‘The Storm Company.’ The planet’s second faction, filled with guns for hire serving the Brass.


    The other half of Karmell became ‘The Moon’s Eye’, a shadowy group that could be described as cult like, not presenting itself as prominently as the other two and working mostly in secret, with principles that centered around respecting Karmell’s original tribal ideas and creating an almost cult like following. Too sparse and hidden to be dealt with by either of the other factions, they worked separately as mercenaries for the public, their methods mirroring that of any assassin.


    The final faction formed on Corrav itself, the self deemed ‘CrowCo’ consisting primarily of the previously non-affiliated illegal merchants of Corrav banding together for a more efficient and safe business. Much less violent than the other factions, these merchants and traders prefer to take slaves, producing most of the weaponry and illegal substances that are both used or sold by the other factions. Their activity goes for the large part unnoticed, enslaving Mire citizens, a resource uncared for by the others. Too important to be threatened by any of the other three, their efficiency couldn’t possibly be mimicked by them. A faction born of resourceful street rats, they’re a friend to all if shown enough cash.
     
  2. Haplap

    Haplap Happypaps

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    I understand this is to go along with your colony, which has been approved, so you can basically consider this faction approved as well. I don't think a faction forum will be necessary, however, as you'll be getting a settlement forum and you need five members to get a faction forum anyways.