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The Game I made for the Indies Vs Gamers GameJam

Discussion in 'Off-Topic' started by Julius Mayne, Jul 20, 2015.

  1. Julius Mayne

    Julius Mayne Member

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  2. FFPLEASE

    FFPLEASE DANK MEMES

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    It's good to try.
    Become second cactusquid.
     
  3. Tallen

    Tallen New Member

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    I like it. At first seemed like just a Geometry Wars-inspired game, but then the music and beats started to kick in.

    I understand it is an indie game and I have no way to know how skilled you are in developing, but I still want to highlight a few things. Do not feel discouraged, of course. This is already interesting in its own right.

    - Enemies hitscanning you from outside your screen with instant lasers are kind of bullshit.
    > I would add small indicators on the edges of the screen to show where they are.
    > Instant lasers are bad. Slow-moving bullets to dodge attacks increase skillcap and entertainment. The rush from dodging an attack by millimeters is always good.

    - Consider the map. Very wide, not very tall, and lacking landmarks.
    > Consider physical barries at the ends, helps players localize.
    > Colored grid maybe? Blue at the center, gets warmer and warmer at the extremities.
     
  4. Julius Mayne

    Julius Mayne Member

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    I read your feedback and I agree entirely, thank you for the advice. If you think you have friends who might enjoy it, show them, stil ltrying to win a competition here ;P