1. These forums are archived and available in read-only format. No new accounts may be created and content may not be added or edited. This archive is dedicated to hoshiwara.t who tragically passed away in April of 2015. She will be forever missed.

Such color, much wow

Discussion in 'General Discussion' started by Sen, Mar 10, 2014.

  1. Sen

    Sen Guest

  2. Punished Tacc

    Punished Tacc New Member

    Joined:
    Dec 17, 2013
    Messages:
    2
    Likes Received:
    0
    Mess hall sign above 2 torture beds, I see what you did there.

    Different coloured lights...is that what they're working on these days?
     
  3. Ivrian

    Ivrian New Member

    Joined:
    Jan 11, 2014
    Messages:
    35
    Likes Received:
    0
    Looks quite amusing.
     
  4. Iridium616

    Iridium616 New Member

    Joined:
    Feb 2, 2014
    Messages:
    1,133
    Likes Received:
    2
    How have you done this?!
     
  5. Steamy

    Steamy Pro spam bot

    Joined:
    Feb 2, 2014
    Messages:
    484
    Likes Received:
    0
    Does the coulouerd furniture work in multiplayer like the coulouerd armor from SBSE.
     
  6. Sen

    Sen Guest

    Personally I find it silly that mech tech just makes a mech appear. Now having a mech bay where the mechs are deployed via teleporter...

    [​IMG]
    no mods or image manipulation were used in the creation of this image, apart from cropping :p
    100% vanilla compatible

    More trickery:
    [​IMG]

    [​IMG]
     
    #7 Sen, Mar 12, 2014
    Last edited: Mar 12, 2014
  7. Aleiksei

    Aleiksei New Member

    Joined:
    Jan 3, 2014
    Messages:
    440
    Likes Received:
    0
    what's absolutely amazing is how all of this is vanilla

    do you think you could get grass on dirt to work, so we can make actual gardens? I have no idea what's your boundaries/impossible
     
  8. Sen

    Sen Guest

    Nope. (if you mean the grass that natural worlds have which is so easily destroyed... shrubbery, maybe.)
     
  9. Sen

    Sen Guest

    Although in experimenting with trying to get placeable grass / ores, I did manage to find out that you can hue shift ANY placeable tile. It also hue shifts the tile when painted with the Paint Tool (eg. I hue shifted a wall panel, then painted it yellow, but it appears purple - a color you normally cannot get for a wall panel).
     
  10. Sen

    Sen Guest

    Code:
    /***
      Places a specific tile modification at the given location.
    
      @function placeMod
      @position position The position to place the mod at - fractional values
      will be ignored, placing at a tile position.
      @string layer The tile layer to place the mod on: "foreground" or "background"
      @string modName the tile mod name, as defined in the `modName` value
      of a *.matmod file.
      @number[opt=nil] modHue hue shift to apply to the mod, if omitted
      (or nil), will default to whatever hue matches the biome in which it is placed
      @[USER=316793]Bool[/USER][opt=false] allowOverlap If true, allows tiles to be placed even if they
      overlap entities at the same location.
    
      @treturn bool true if the material could be placed, false otherwise
      */
    http://community.playstarbound.com/index.php?threads/lua-api-documentation.76693/
    :D
     
  11. Ollanius Verok

    Ollanius Verok New Member

    Joined:
    Mar 7, 2014
    Messages:
    97
    Likes Received:
    0
    [grabs ahold of seat and rockets into space] SO FREAKING EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I love the different color mechs.