So I need to know how to get a robotic arm, I've seen some people have them. I assume they are made in star cheat, but I have no idea how. Can anyone help me out? I can RP my way to say I have one, but that's no fun, I think it would be alot better for people to see it in-game.
It's made with a combination of Starcheat and another tool. I can make one for you if you can get me a sprite for it.
I hesitate to say its a simple item, cus it really isn't to make at least, but there are some people on the server who could make you one if you gave a description of the going-to-be prosthetic
Alright, I can make a sprite for it. Is there any specific dimensions that the sprite has to be under?
Yea, the problem is there expensive as fuck , and you need to find a mechanic to make it. Then find a doctor to attach it to you XD.
I've inspired something that going to bite us in the ass haven't I. Welp. Anyway, for any curious on lookers with the ability to pull it off, it's pretty simple. Make a sprite of an arm, snag a sword item, toss your sprite in that dere-darn-diggity drawables spot, pop open 'primary stance', find the arm frame (Commonly 'rotation') and replace it with something like 'idle.10' which doesn't exist. The arm vanishes, and the sprite still draws. Now position it and you're done. Woo.
When I replace the Sword's sprite with the arm's sprite, should I create a new folder in the "items" folder and place the sprite in there, then direct it to that folder then the sprite? I think that may be what im doing wrong. That or im way in over my head XD.
That's definitely something you don't want to do, that would be a custom asset, which doesn't play nice with the server. You'll want to create the sprite in the item's drawables using sand/ash/snow particles, and manually place them. That, or you can use SBGraphical, which is much, much simpler.
I know that, one of my characters has one, I just wanna see about actually making it look like she has a robo-arm. Guess I'll try to figure out starcheat as Aiko said.
I've got most of it done now, all I need to do is figure out how to position it properly. I can get you an extra arm, and you can work off it from that.
I hate to resurrect what would otherwise be a dead thread, but I was messing around with something similar myself, and I just wanted some clarification. Figured it wasn't worth it to open my own thread. As Aiko said, primary stance contains a rotation value which I would assume is set to the idle position of your arms. But neither in Starcheat, nor the JSON could I find the value for rotation. Am I missing something here, or did the structuring of the code change in the update?
I already figured that out Cole. But Aiko said you should change the rotation value to an idle position that doesn't exist so that the original arm doesn't draw. I'm having trouble figuring out what that value is.
Oh, that. Heres a snippet or a working robot arm. "idle": { "armAngle": -55, "armFrameOverride": "invisible.2", "duration": 0.1, "handPosition": [ 15.5, 8.6 ], Its like that, "armFrameOverride" replaces the arm fram with "invisible.2" which is either nonexistant or actually invisible, I havent looked. I should work though.