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Possibly Spaceship Battle System

Discussion in 'General Discussion' started by Krug, Dec 28, 2015.

  1. Krug

    Krug New Member

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    Firstly, (before I forget) I'd like to say this is inspired by @Darkwhip and @Tracey here
    Classic RPG dice system (All chapters)

    Now then, onto business. As the title suggests, this is an idea for how ship-to-ship combat could be calculated.

    There are three main stats:
    Speed
    Armor
    Firepower

    Let's start with armor
    Armor is what keeps your ship from breaking up into a bunch of tiny cereal pieces when you get nudged by a rock. It exists on all ships in some quanitity. After armor is depleted, shots start puncturing your hull. That doesn't mean you're completely dead yet. Once shots start puncturing, you'll need to start rolling to see if they hit anything essential. Roll a d20. 10 or below is a catastrophic faliure, otherwise, your tough ship innards manage to take the brunt, saving the essential bits of the space machine.

    Each rank of ship has it's own base armor quality.
    Note: I'll be adding the ship stats to the end for easy access

    Sparrow Class
    5

    Kestrel Class
    10

    Falcon Class
    15

    Eagle Class
    25

    Condor Class
    30

    Now let's cover Speed
    Speed works like the opposite of armor. The bigger a vessel is, the harder it is to keep it moving quickly. Your speed subtracted from an opponents d20 roll to see if they hit you. If an enemy (after modifers) rolls an 11 or above, the hits landed and dealt damage (proportionate to the weapon)

    Stats

    Sparrow
    2
    Kestrel
    1
    Falcon
    0
    Eagle
    -1
    Condor
    -2

    Then, Firepower, things get a bit tricky
    Firepower is determined by the weapon(s) you have installed. I'll get into that later. Each ship can only support limited amount of certain types of weapons.


    For the moment, I'll cover how many weapons each ship class can have installed.

    Sparrow
    1
    Possible Arrangements: Light Weapon

    Kestrel
    1
    Possible Arrangements: Light Weapon

    Falcon
    2
    Possible Arrangements: Light Weapon, Medium Weapon/Medium Weapon/Light Weapon, Light Weapon/Light Weapon

    Eagle
    2
    Possible Arrrangements: Medium Weapon, Medium Weapon/Light Weapon, Medium Weapon/Medium Weapon/Light Weapon, Light Weapon/Light Weapon

    Condor
    3
    Possible Arrangements:
    Medium Weapon, Medium Weapon/Light Weapon, Medium Weapon/Medium Weapon/Light Weapon, Light Weapon/Heavy Weapon/Heavy Weapon, Light Weapon/Light Weapon

    Shopping!
    A price range that a daring space captain such as yourself might find useful

    Weapons
    A weak weapon (dealing 2-3 damage) would cost about 500 px
    A medium range weapon (dealing about 5-7 damage) would cost about 1500 px
    A heavy weapon (dealing 10+ damage) Can cost as much as 4000 pixels

    Upgrades:All Prices vary on effectiveness
    Targeting Computer: Increases hit chance
    Plating: Increases Armor
    Laser Modification: Increases Damage
    Plasma Modification: Increases Damage+
    Electrical Modification: Decreases Damage, shots no longer damage interior
    Flares: One-Time Use, Boosts Speed
    Improved Thrusters: Boosts Speed
    Paint: Does nothing, but your ship can look Hella cool
    Decals: See Above
    Lightweight Alloy: Decrease Armor, Increase Speed

    Repair
    It costs 100 px to repair one point of armor

    Shock and Awe
    Humans: Start with a light, 2 attack weapon

    Improved Targeting Matrix
    Apex: +1 to any aiming rolls

    Help from Above
    Avian: 1% chance to deal triple damage

    Symbiosis
    Floran: Pick any of the other bonuses

    Chivalry
    Glitch: Always attack first, unless ambushed

    Pacifist
    Hylotl: +3 to speed before you attack

    Frontier Justice
    Novakid: After taking damage, your weapons deal +1 damage

    If anyone has anything to add or any critiques, please do not hesitate. I typed all of this in one sitting and I suspect much to be wrong, just wanted to get the ball rolling.
     
  2. Raideck

    Raideck Member

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    There's already been a space ship battle system that was talked about a while back, Ship combat and you I sorta helped with it so I knew where to find it. I'm not down-talking or saying we don't need yours I'm just saying look at this thing it's relevant. So yeah.
     
  3. Krug

    Krug New Member

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    Antares might benefit from a combination of the two
     
  4. DeltaV

    DeltaV New Member

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    I worry that this might encourage people whose characters have no business with, say, a Condor-class ship to come up with some excuse to hit the upgrade button.
     
  5. Krug

    Krug New Member

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    Probably, but Powergaming happens already, it's just up to us to catch it in the metaphorical bud
     
  6. JohnShadow

    JohnShadow "Now you're all alone, little Caroline."

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    I have a character with a sparrow class, I wouldn't random upgrade