So since I believe I have enough people for the crew from the old thread I made here I thought we could use this thread as discussion for how it's going to work how the ship is going to look what crime will be commited etc so yeah. Things I'm looking for right now as in suggestions: Possible ship/fleet designs or suggestions
Sign in my birdy Chiggles. He's accident prone and a useless lackey besides carrying shipment and being a meat shield for fights. (The name was the most utterly ridiculous name I could come up with ) Also a clumsy ditz.
I feel the ship should be a really rusty brownish material to give the image of pirates. Also, we should make an emblem that can fit on a highly pixelated flag.
One thing That I think is that maybe we should have more than one ship maybe 3-4 Just incase I'm offline they don't have to be the same they should be alike though so it's like we have a small armada of ships.
If I could get the materials, I would have the ship. Plus, I can't figure out mods. (Could someone PM me how to work modfiles?)
No, like the muckling faction, there isn't really much use for a subforum. What would you post on it besides location, member list, and applications? Also considering that the faction has a lot of alts. I say we just keep it in game, while organizing events in one thread.
I could walk you through it. But note that you shouldn't use those spawner mods on the server. Use it in singleplayer, delete the mod from your mods folders and hop back into multiplayer.
Sign Kandy too, and I though using similare pirate zepelins from pirate avians (Already generated but re-worked maybe) could be easier, that way we won't need to wait you to log in the server everytime to get in the ship right ?
The only problem with that is that we can't fly through space than thats why I had the idea of having 3-4 ships of different players so it's like the crew has an armada of ships. Also you already signed up for the pirate crew.