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Need-to-know information for rooms(OOC)

Discussion in 'The Ranch' started by Recluse, Sep 22, 2016.

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  1. Recluse

    Recluse New Member

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    This pertains to IC objects, interests, and other indiscernible things that you can't relay OOCly to IC. This includes things like what kind of lock is on a door, what rooms look like in detail, whether there's shutters on the bar or not, etc. Anyway, let's get this show on the road.

    Teleporter room.

    260 Sq.Ft. in total. 13.5 feet high, 19.5 feet long. Total room population holding capacity (comfortably) at around 14. Two bright lights sit on the ceiling, illuminating the room in a bright blue and white light. A teleporter sits against the wall, casting a dim light from the control panel. Concrete and girder enforced walls carpet the area, an ugly industrial look to it all. Two high impact blast doors sit to cover the exits, with a control panel on the wall to each of them. A numpad fits them.

    Scanning rooms.

    281.75 Sq.Ft. in total. 13.5 feet high, 21 feet long. Total room population holding capacity (comfortably) at around 16. A high-tech body scanner sits in the middle, with two bright lights on each wall, illuminating the room in a bright blue and white light. A solid steel door with a handle sits near the blast door, standard handle and lock set up. The blast door has a keypad with a numpad.

    Military Surplus Store/Grocery Store

    353 Sq.Ft. in total. 12 feet tall, and 29.5 feet in length. Total room population holding capacity (comfortably) at around 24. Three fluorescent lights sit on the ceilings, illuminating the room. Two automatic sliding doors sit on either side. Eight large reinforced glass windows as well help illuminate the room to provide natural sunlight. On the sides of the walls are reinforced glass display cases hosting items related to survival, warmth, comfort, camping, as well as building. Visit a military surplus store online to have more detailed items which may be hosted in the store. An omega ammo machine sits in between the glass cases, prompting advertisements for "Omega ammo and Omega guns!" though the machine only dispenses ammo. A generator sits tucked behind the counter. On the counter is a cash register which requires a pass-code in the electric register to be put in to unlock it. A cactus sits on the generator, which seems to be the same species as the cactus in the fountain room. No fruit is available on it, instead sprouting flowers it seems. A radio sits on the counter, which plays CD's and various radio stations. This includes stations relating to human, avian, and hylotl culture. Typically, country music plays softly.

    Clinic

    201.75 Sq.Ft. in total. 9 feet tall, and 22.5 feet long. Total room population holding capacity (comfortably) at around 8. Two sliding doors open on either side via a small button which you push to open. It may be locked or unlocked, depending on if it's in use. A control panel sits in the clinic with the ability to lock and unlock the doors. This can be unlocked via a code, which is known to Pisces, Omizu, Gillian, and the Indigenous Guard. Two fluorescent lights tip on the ceilings, illuminating the room. A metal table with pull-able drawers are on it, which are locked to those exceit Pisces, Omizu, Gillian, and the Indigenous Guard. There is as well a metal storage cabinet pushed up against the wall, which hosts various medical supplies. It is as well locked, which only contains access for Pisces, Omizu, Gillian, and the Indigenous Guard. The locks are simple key-into-mechanical lock-inside-drawer/cabinet. It could be broken into with lock picks, and brute force.

    Bar

    390.75 Sq.Ft. in total. 9 feet tall, and 43.5 feet long. Total room population holding capacity (comfortably) at around 16. Two sliding doors open on either side, which have a simple scanner on them to automatically open up to. Three fluorescent lights sit on the ceilings, illuminating the room. At night, the bright lights are sometimes instead turned off in favor of 6 more moody red lights, which cast the room in a slight red hue, making things harder to see, naturally. The
    bar counter can support a maximum occupancy of eight people around it, all seated. There are faux leather chairs with a comfortable, relaxing, body-cushioning and enveloping feeling. The stools have the same, albeit only on the buttox. The counter itself is a sleek metal, with the body of it made out of wood logs. A giant metal grate fixture sits on the ceiling above the bar, which can be lowered dramatically by pressing a button under the bar counter. It's resistant to smashing, and prying, though it could be cut open with bolt cutters. Near the bar are some heavy machines, with various inputs and outputs. It's all very bulky looking, and foreign. A mirror sits against the wall, providing reflection purposes. Various bottles sit against the mirror on little stands.

    (1)* Reference to what the generator looks like can be found in the "Need-to-know information on objects.
    (2)* Reference to what the sliding doors looks like can be found in the "Need-to-know information on objects.
     
    #1 Recluse, Sep 22, 2016
    Last edited by a moderator: Oct 23, 2016
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