So. Me and President have been working for about 4 hours on Starcheat stuff, first we tweaked some kunai's to spawn monsters including some that have never been done before. A few photos below; - Giftbox trap. It is animated and spits a weak projectile, dies easy. - Heck blob. Weak, stays in one place, seems animated, dies easy. - Allergen. Animated and spits out projectiles, stuck in one place, dies easy. - Tentacle comet. Slams into you and spits little meteors, un-added boss, fairly easy w/ armor. - Avian sentry. This was a monster, surprisingly. Animated, walks around but doesn't aggro even if attacked. Walks slow, but very cool aesthetically. Those are monsters, but we also finally figured out how to do NPCs. I have two I've tried, still experimenting with some others that are unused or used very rarely in single-player. Glitch king. - Placing. - Spawned. Floran wild-hunt veteran. Tier 6 and weapons yet very weak. So yeah, we've been working on Starcheat stuff and testing, nothing super special but fun to share. Thoughts or requests for testing? EDIT: Also. We can only do shit thats in the NPC and monster folder, nothing special or custom yet. We're working on doing custom stuff, but that's all single-player, don't want to risk anything multi-player. Everything above was done in single-player, but basically we can spawn in monsters and NPCs, etc.
Tower ascendant with dialogue Knight. Not too special. I changed the race of the castlelord (default glitch) to human. Interesting tier armor it spawns with! I tried again, this time with a hylotl. He just aimed the gun at me while a slashing animation played in mid-air randomly, so it's pretty glitched (hah, pun intended). Gonna add new ones to this post.