Warning: Using any Mods that add custom assets to the game is punishable by the suspension of your account. These mods are not compatible with the server and will cause crashes. Such mods include: Custom Race mods, Creative Mode, Theme Mods, etc. We have been seeking to update the community in a more organized way so that you are all aware what mods are accepted on the server. If you wish to submit a mod to test and then add to this list, that is fine. But allow us to test the mod before you use it on the server. If you are in doubt about what mods are acceptable, contact a staff member before using the mod on the server. Approved Mods Note that none of the following mods are required. They are simply approved for use. QuickStart | Chucklefish Forums Antares Crafting Mod - 1.3.2 RP Chat | Chucklefish Forums Better Avians | Chucklefish Forums Big Chat | Chucklefish Forums Approved External Programs These programs are not actually installed as mods to the game, but can be used to enhance assets of the game without risk to the server itself. Starcheat SBSE Disapproved Mods Note: These mods are explicitly disapproved. The use of these mods causes instability and even crashes on the server. In addition to this list, if the mod is not on the above list, it should not be used while on the server. Keep this in mind. These mods are listed because they often cause errors and crashes. Creative Mode: This mod adds custom assets that the server is unable to interpret. The Dye Mod: Causes the same issues as Creative Mode. All Custom Race Mods: Custom races are custom assets, and cause similar crashes if you attempt to play with them on the server. Theme Mods: I.E. Halo, Mass Effect, or other such mods that add custom assets to the server. Any and all custom instrument mods. Custom Vehicles: Things like the XS Corp. Mechs mod. Spoiler: Edits Updated on 3/10/16: New links added for new mods, a link to Starcheat's website was included. Updated on 5/5/2016: Updated link to SBSE.
What about mods that increase interact range? I don't think any are updated to yesterday's build (Because it changed how interact range works), but I know they've been used on the server in the past.
A few of the creative mods, or at least Omegamatt's, provides an increased interaction range as part of the mod.
I just noticed that the mod list hasn't been updated on the FAQ. Just a reminder in case it slipped past the ToDo List ( http://community.playstarboundrp.com/faq/what-game-mods-are-arent-allowed.19/ )
I would advise against using the "placemod" items from the ILikeCheating mod (Which allow you to do things like put grass or snow on top of a block) for the time being. Under certain circumstances (Which I won't say here to prevent people from trying to grief other worlds.) placing them on certain kinds blocks can corrupt chunks, which will crash you every time that chunk loads. I've already managed to corrupt a planet twice (First time because I had no idea what I did, and second time because I managed to not understand why it happened to the first time properly enough.), so I really wouldn't advise using these things at all, if only to save the Staff's time from idiotic screw-ups like my own...
I like to say that the new ILikeCheating mod has incompatibility issues with vanilla servers. Please do not use it on the server. Like for instance, this grass stuff. Server errors out on that since it does not recognize it being something part of the player.