As far as I know, I need Starcheat and a blade, but.. Which variable do I change and what number do I change it to within Starcheat to flip the blade around as if it was resting in a sheath?
This guide more or less explains the basics of making and positioning a weapon using StarCheat by Dreganius: http://community.playstarboundrp.com/threads/starcheat-visual-weapon-mod-guide.4141/ Incase you're lazy and you just want to make a crafted or random-generated sword that hasn't been modified in any way, just copy-paste this mess into your weapon's "primaryStance" Spoiler: John's Greatsword { "cooldown": { "armAngle": -140, "duration": 0.4, "handPosition": [ 2.0, -12 ], "statusEffects": [ { "duration": 0.1, "kind": "shieldsuppressed" } ], "swordAngle": -90, "twoHanded": false }, "directional": false, "idle": { "armAngle": -90, "duration": 0.1, "handPosition": [ 15.0, -15.0 ], "swordAngle": -250, "twoHanded": false }, "projectile": { "power": 2000, "speed": 0.1 }, "projectileType": "shortswordswoosh1", "windup": { "armAngle": 0, "duration": 0.2, "handPosition": [ -2, -29 ], "statusEffects": [ { "duration": 0.1, "kind": "shieldsuppressed" } ], "swordAngle": -60, "twoHanded": false } } This will make your weapon one-handed, be in a sheathed position and use a horizontal-swipe.
Hey John, Thanks for this! Your settings caused my weapon to become a Generic item after I entered the game once, so I was able to mesh your example and an original setting and find the specific attributes that need to be changed. Under IDLE, the following needs to be set: "handPosition" to 15.0, -15.0 and "swordAngle" to -250 Since only IDLE is what we need to affect, this is the simplistic method! Thanks again, - Myoku
Hey, good job! I like this but i haven't applied the change yet since I am aiming for a very comprehensive look of changing the 'swoosh' additional to the (statuseffect if at all reasonble) Cooldown, and Windup frames. I like that saying, life is like a box of chocolates. Cuz this is some trippy physics in these chocolates...