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[New Currency] Jules

Discussion in 'Roleplay Planning' started by Ariexe, Aug 22, 2014.

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Do you think Jules is good or bad?

  1. Good Idea. I don't see myself using it very much

    23.5%
  2. Good Idea, I can see myself using this alot!

    35.3%
  3. Bad Idea. I don't like it, but I can see how this could be implimented

    5.9%
  4. Bad Idea. Terrible idea and it will never work

    35.3%
  5. I really don't care

    0 vote(s)
    0.0%
  1. LaserLlamas

    LaserLlamas Mother of the Pack

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    Complex is better than simple. A simple system can easily be abused, while a complex one will have little to no loop holes, and the holes it does have can easily be filled quickly. To be blunt - Do /not/ allow exchanging pixels for joules. Your economy is going to bust immediately when future Donald Trump comes in with bags of pixels and starts making a monopoly out of your colony. If you're going to use a currency for your colony only, I would advise making it so it has to be earned at said colony. People could sell weapons or other equipment /for/ Jules. Something like that would sound a lot better than exchanging pixels for them.
     
  2. Ariexe

    Ariexe New Member

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    Considering Im going to be renting out buildings for shop owners, this could be done quite efficiently. not to mention I have stalls set up as mini shops. And you have a good point with a complex system.