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Monsters/Mobs are becoming a nuisance to RP

Discussion in 'Concerns and Suggestions' started by Aero, Dec 13, 2015.

  1. Aero

    Aero New Member

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    Many people have informed me that the monsters/mobs on planets are interrupting their RP and other things, such as building, and so forth. This thread to voice that concern. When I asked Kazyyk about turning them off, he said he would require a petition of sorts.

    This thread is also a petition now. Please leave your support to remove mobs (or reasons against turning the mobs off) in replies to this thread. Thank you very much for reading.
     
  2. Doc

    Doc Video Game Extraordinaire

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    Supported. Can't do much RP/building with mobs continually spawning until my framerate slows to a crawl. 40+ mobs on-screen is no bueno.
     
  3. Ziggy

    Ziggy Sinfully Soft

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    Yup. +1
     
  4. Haplap

    Haplap Happypaps

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    remove monster
     
  5. Havel

    Havel New Member

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    Supported. In the beginning it was nice to see all the new guys (unique monsters) on the server, but now they've just gotten out of hand.
     
  6. Raideck

    Raideck Member

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    Support.
     
  7. Pyro_Sanders

    Pyro_Sanders Warcrime Sprite Creator

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    Support
     
  8. Khaltor

    Khaltor Lore Master

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  9. Froot

    Froot OH SO VERY NICE

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    I think the monsters make it fun. Admittedly there are a lot but if you did what you did for the critters (see the Olympus Seagull Issue, 2415) then it would have some nice monsters gently roaming around and not enough to nuisance players - I do dislike being on Tsu's teahouse and being buttfucked by a flying dildo monster swarm but if there was only one it'd be perfectly fine.
     
  10. Doc

    Doc Video Game Extraordinaire

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    That's precisely the problem. On some planets/colonies I've seen literal swarms of mobs spawn, of up to 20+ monsters, which lags the game out and makes RP a pain. The mobs don't add to RP or anything, they're just an annoying distraction you have to occasionally pause and take care of, and in more severe cases, can slow your game to a crawl/crash you.
     
  11. Krug

    Krug New Member

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    I'm undecided on this, but maybe to make it easier to count, everyone who supports this petition should just like the original post.
     
  12. Ziggy

    Ziggy Sinfully Soft

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    They added monster spawn items with the update. They're wired, too. We should turn off monsters spawning naturally, but say, outside of settlements, have monster spawners for things like RPing hunting or alien sieges.
     
  13. Doc

    Doc Video Game Extraordinaire

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    I agree. And possibly have the spawns simply be those wired spawners so it can be turned on/off in certain areas to simulate habitats and such, and keep spawns to a minimum to prevent swarms and lag.
     
  14. Ziggy

    Ziggy Sinfully Soft

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    The only problem with the spawners though, is that the monsters are randomly pieced together and not controlled. Though, they are all land mammals and reptiles.
     
  15. Doc

    Doc Video Game Extraordinaire

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    Still, better than the swarms that some planets have.
     
  16. Jetniss

    Jetniss New Member

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    I'm not fond of this in theory, and I haven't been fond of this in practice recently.
    Monster Spawners don't really seem to follow any rules and generating the right monsters for a biome has escaped me.
    Places like the settlement I've made here, Hope, have use for monsters, and had a lot of use for the NPCs on the planet as well.
     
  17. Doc

    Doc Video Game Extraordinaire

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    I suppose, but many people much prefer the "old way" of doing things, I.E. just disabling monsters entirely and letting people RP in peace, although I wish that Starbound spawning rules stuck to the way they worked in Beta, in that monsters wouldn't spawn within a certain radius of a player-placed block.