1. These forums are archived and available in read-only format. No new accounts may be created and content may not be added or edited. This archive is dedicated to hoshiwara.t who tragically passed away in April of 2015. She will be forever missed.

Project Zomboid Rules Released

Discussion in 'Announcements and Information' started by Kazyyk, Jul 22, 2015.

  1. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    Hello, everyone.

    I've just written up and released a ruleset for Project Zomboid.
    If you have any questions, feel free to ask.

    By the way, ILikeCheating mod is banned on Starbound.

    Cheers,
    Kazyyk
     
  2. Wreth

    Wreth New Member

    Joined:
    Dec 18, 2013
    Messages:
    635
    Likes Received:
    0

    So all the people that don't play Project Zomboid and only play Starbound, are going to ignore this announcement and never see this, just saying.
     
  3. Fluffeh

    Fluffeh New Member

    Joined:
    Mar 11, 2015
    Messages:
    281
    Likes Received:
    0
    banned, why?
     
  4. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    Please don't discuss ILC here. This thread is about the PZ ruleset.

    For those that are curious, it's been linked to the recent freezing/crashing issues. The exact cause is yet to be determined.

    Posts beyond this point discussing ILC will be removed.
     
  5. Fluffeh

    Fluffeh New Member

    Joined:
    Mar 11, 2015
    Messages:
    281
    Likes Received:
    0
    ok
     
  6. Not A President

    Not A President [help me]

    Joined:
    Oct 19, 2014
    Messages:
    496
    Likes Received:
    1
    I'm kinda half-sided on the whole not roleplaying your PVP thing, but that's just me.
    Everything else looks good!
     
  7. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    Very rarely is anyone ever satisfied with the outcome of roleplayed PvP.
     
  8. Narfball

    Narfball narfball

    Joined:
    Dec 22, 2013
    Messages:
    1,627
    Likes Received:
    0
    i have strong guns and strong armor
    *shoots you until you are dead*
    >:)

    jokes aside though
    in-game mechanics are also icky.
    honestly, i would say let people choose between ig-mechanics and text-fighting, if they're shooting at each other, they are to shoot their guns.
    i dont personally own the game so i dont know if its possible to just shoot your guns at all with no target. let alone swing a weapon with no target. so i wouldnt know unfortunately. but what i proposed sounds a tad more reasonable than just "shoot ur target pvp only :mad:"
    the server would become Rust 2.0. and thats icky.
     
  9. Shadeykins

    Shadeykins New Member

    Joined:
    Jun 20, 2015
    Messages:
    76
    Likes Received:
    0
    You can shoot guns with no valid target.

    PVP in Project Zomboid with guns is more or less who clicks first.

    Melee weapons are far more involved, but can be just as deadly depending on what's being used by whom against whom.
     
  10. Doctor Frohman

    Doctor Frohman New Member

    Joined:
    Feb 8, 2014
    Messages:
    2,037
    Likes Received:
    9
    I found kitchen knives to be the best Melee weapons. Sprint, stab, sprint away, wait for them to bandage their bleeding wounds, stab stab.
     
  11. Narfball

    Narfball narfball

    Joined:
    Dec 22, 2013
    Messages:
    1,627
    Likes Received:
    0
    "you can shoot guns with no valid target"
    "pvp in PZ with guns is more or less who clicks first"

    see why i think its a bad idea to just force pvp on people
    i aint tryna be a frickhead about things by any stretch of the word, im just trying to help y'all understand why i feel the way i do about rpvp being forced.
     
  12. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    PvP isn't forced, there's a safety toggle.
     
  13. Yotan

    Yotan New Member

    Joined:
    Feb 10, 2015
    Messages:
    571
    Likes Received:
    4
    I find that the safety toggle was never explained by the game well. Just saying.
     
  14. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    It's not an IC element. It's a mechanical implementation of OOC willingness to participate in PvP.
     
  15. Yotan

    Yotan New Member

    Joined:
    Feb 10, 2015
    Messages:
    571
    Likes Received:
    4
    Oh I know. I was just saying.
     
  16. Narfball

    Narfball narfball

    Joined:
    Dec 22, 2013
    Messages:
    1,627
    Likes Received:
    0
    "1) PVP: Always use in-game mechanics to resolve PvP. Don't roleplay out your PvP. (This would metagame the effects of weapon noise.)
    2) PVP: If you are threatened and refuse to turn off your PvP Safety, you must leave the area."

    contradicted yourself kazzy boy
     
  17. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
    You can avoid PvP by leaving the area.
     
  18. Narfball

    Narfball narfball

    Joined:
    Dec 22, 2013
    Messages:
    1,627
    Likes Received:
    0
    say it doesnt match my character but i dont want it to be a urinating contest of "WHO CLICKS FIRST".
    youre forcing pvp onto people who could turn it into something better and a little more memorable.
     
  19. Kazyyk

    Kazyyk Administrator

    Joined:
    Dec 16, 2013
    Messages:
    290
    Likes Received:
    819
     
  20. Narfball

    Narfball narfball

    Joined:
    Dec 22, 2013
    Messages:
    1,627
    Likes Received:
    0
    differing opinions, but you should really consider leaving that optional -- even if it becomes an unspoken rule among players, some people would prefer a roleplayed out bit of combat.